Recently changed documents

Tell me one more time what the opengl pipeline is...

More documents like this are at:  OpenGL

3-Sep-12

Tell me one more time what the opengl pipeline is...

Tell me about vertex shader

More documents like this are at:  OpenGL

2-Sep-12

Tell me about vertex shader

What is renderscript?

More documents like this are at:  Android 1.5

2-Sep-12

What is renderscript?

How do I add a group in gmail?

More documents like this are at:  Computer Hardware

1-Sep-12

How do I add a group in gmail?

Because OpenGL is stateful, how do you target a specific matrix especially in OpenGL ES 1.x (a fixed function pipeline)? For example we know that when we call glFrustum() it sets up the projection matrix, but the documentation suggests that if takes the current matrix and multiplies with the projection matrix? But there are more than one matrix: many matrices that are model, and at least one more that is a view matrix?

The hour slithers on...

More documents like this are at:  Shells: My Writes

1-Sep-12

The hour slithers on...
The bird and the beast is up,
and so are those that stir the bayou.
Won't you be up and create,
to shackle the moment,
and freeze it for the future.

What is a fragment in OpenGL?

More documents like this are at:  OpenGL

31-Aug-12

What is a fragment in OpenGL?

Version numbers for OpenGL, OpenGL ES, and GLSL

More documents like this are at:  OpenGL

30-Aug-12

Version numbers for OpenGL, OpenGL ES, and GLSL

What are vertex attributes in OpenGL ES?

More documents like this are at:  OpenGL

30-Aug-12

What are vertex attributes in OpenGL ES?

what are model/object/eye/world/screen coordinates?

More documents like this are at:  OpenGL

30-Aug-12

what are model/object/eye/world/screen coordinates?

Satya Komatineni: A few alternate bios

More documents like this are at:  00.01-About

28-Aug-12

A few alternate bios

What is a rendering context? what is EGL?

More documents like this are at:  OpenGL

27-Aug-12

OpenGL APIs require two things to work. They need a place to manage the state of the OpenGL like a working memory. This is the rendering context. Then they also need a surface to draw on. The buffers are attached to the surface. Example buffers are color buffer, stencil buffer, and depth buffer.

Setting up and managing these two aspects is the realm of the underlying OS. In OpenGL ES there is a standard called EGL that deals with these integration APIs

Is there an OpenGL GLUT for Android?

More documents like this are at:  OpenGL

27-Aug-12

Is there an OpenGL GLUT for Android?

What is OpenGL ES: A definition and scope

More documents like this are at:  OpenGL

27-Aug-12

What is OpenGL ES: A definition and scope

Progressive and Responsive Design by Chiu-ki Chan

More documents like this are at:  Android 1.5

27-Aug-12

Progressive and Responsive Design by Chiu-ki Chan

Calorie for calorie we take less from raw almonds

More documents like this are at:  Recipes

27-Aug-12

As one may have anticipated, there may be differences in how we digest different types of calories resulting in a net calories being less than what we have evaluated them to be when taking in. Some of the factors appears to be whether they are cooked or not, cell structure of the food (which could get soft and lost during cooking), what kind of microbes are in your gut etc.

GLSurfaceView and background!!

More documents like this are at:  OpenGL

23-Aug-12

GLSurfaceView and background!!

How to use toast

More documents like this are at:  Android 1.5

22-Aug-12

How to use toast

Tell me about Depth in OpenGL? and how to hide hidden surfaces.

More documents like this are at:  OpenGL

20-Aug-12

Tell me about Depth in OpenGL? and how to hide hidden surfaces.

Whats up with OpenGL winding?

More documents like this are at:  OpenGL

20-Aug-12

The order in which you indicate vertices determine the clock-wise or anti-clock-wise orientation of that geometry (such as a triangle or a square etc). As you follow that winding see how a right-hand-screw will advance. The direction of the advance will tell you which surface is facing outwards and which surface is facing inwards.

What is Coursera?

More documents like this are at:  00.15-Research

16-Aug-12

What is Coursera?

How to texture a cube?

More documents like this are at:  OpenGL

15-Aug-12

vertex shader. fragment shader. Mistakes I made. links to other resource and so on...

What are reserved variable names in GLSL?

More documents like this are at:  OpenGL

14-Aug-12

What are reserved variable names in GLSL?

What is a weak reference?

More documents like this are at:  CS-Java

14-Aug-12

What is a weak reference?

What happened to glTexEnvf in GLES 2.0?

More documents like this are at:  OpenGL

14-Aug-12

What happened to glTexEnvf in GLES 2.0?

How to work with matrices in OpenGL ES 2.0

More documents like this are at:  OpenGL

11-Aug-12

How to work with matrices in OpenGL ES 2.0

Technology and Courage by Ivan Sutherland

More documents like this are at:  Humanities Current

11-Aug-12

It serves well to remember what inspires. I repeat here a paragraph from Ivan Sutherland followed by links to read the rest.

I, for one, am and will always remain a practicing technologist. When denied my minimum daily adult dose of technology, I get grouchy. I believe that technology is fun, especially when computers are involved, a sort of grand game or puzzle with ever so neat parts to fit together. I have turned down several lucrative administrative jobs because they would deny me that fun. If the technology you do isn't fun for you, you may wish to seek other employment. Without the fun, none of us would go on." ..Ivan Sutherland

Credits

I came to read this paragraph prompted by James Gosling's Weblog recommending to read his essay on Technology and Courage.

Here is the link to the PDF file titled: Technology and Courage

This underground in NYC is fascinating

More documents like this are at:  Humanities Current

10-Aug-12

Click on the image below for a fascinating account of how services (water, phone, steam, sewage, travel) are delivered through underground in NYC. If you go to the link make sure you click on each of the embedded links in the annotated image. Just goes to show how complicated/organized complex societies are!!!

What a goofy mistake! can you spot it?

More documents like this are at:  OpenGL

3-Aug-12

My triangles are all messed up. Then the mistake boiled down to this piece of code


//6. bottom-triangles
//b1, b4, f3
1,-1,1,		-1,-1,1		-1,-1,0,
//b1, f3, f4
1,-1,1,		-1,-1,0,	1,-1,0

Compiler is fine. Just my triangle! Can you spot the mistake! it is a fun mistake.

What is a surface normal?

More documents like this are at:  OpenGL

3-Aug-12

Each vertex in opengl can have a surface normal. A surface normal is a perpendicular vector with respect to the tangential surface at that vertex. So if you have a triangulated vertices on the surface of a sphere then the normal at each vertex may not be parallel to each other.